Starting on this, we first touch on CGI's domination in western
animation with reasons as followed :
Toy story by Pixar
sets the foundation for other CGI movie in how it should look and feel , which
other studios would learn from and implement in their own production .
Success of Toy
stories also led to higher public interest in new CGI technology =>
influence the choice of studio switching over to 3D. Eventually, 3D has
dominate so much that is consider a norm form of animation, especially with the
new generation being brought up in a world that is incline more toward
technological aesthetic ( i.e the gaming scenes and realistic graphics and
explosive visual ) hence, the subtle manner in Western 2D animation just
doesn’t do it anymore.
In Japan, there was no Toy stories hence there was no public interest in new
forms of tech nor template for studio to pursuit , adding on top of that a massive 2D culture where
things like manga and anime have a higher social appeal – being geared toward a wider
audience not just children.
Japanese
appreciation for craftsmanship and storytelling : Miyazaki and Ghibli => put
anime in higher regard. + more dynamic actions and visual help it makes much
more of an impact.
However CGI did have roles in anime. Many CGI technology are used in
backgrounds and specific sequences for artistic and practical uses. On top of
that most anime since the 2000 have been drawn digitally. However , it played more of a support role for traditional method rather than replacing them.
More ambitious
attempts at fully CGI animated met with mixed review and generally lies in the
Gaming industries more than anime. However, it did prove of Japan’s ability in
digital technology , showing that the reason why CGI has not caught on is
because lack of tech
Reason is that the
studio themselves understand the anime’s audience appeal toward 2D that has
already been established ( which could also be a part of a return of interest
in more practical and hands-on method of production in film) which led to a confusion of
purpose for CGI production where they aim to look as 2D as possible.
There is interest in this idea as well from the West, culminating in the short Paperman which shows it could work very well
. However, the method of production is vastly different as “Paperman” were very
experimental in nature and only used as a proof of concept . Japanese studio
lacks the budget and proper development time for such technologies. Therefore
they’d sticks to more conventional methods like cell shading and other deliberately slowing down the framerate to match the typical anime frame rate => to
feel more anime. This works when the animation is 2D with CGI background , but
full CGI animations suffers from problems.
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