Thursday, October 26, 2017

LAUAN502: Responsibility on Social media


Over the past week I ran into a trouble of miscommunication with my employers at RoosterTeeth. The problem was me wanting to release my version of the poster for the show that has already been out in the public, but failing to wait for appropriate permissions from the company, which got me into a little trouble with the head of Animation. Fortunately enough, what I put out was only a little snip bit of the full thing which doesn’t present any new information from whats already out there, so he was quite forgiving, explaining to me that the purpose of doing this was not to confuse the audience on what/how the show is going to look (as this poster was done quite a while back and we’re currently going through a process of changing the look of the show). This experience also highlights the prominent of role on social media now, as being a concept artist/ insider, I’m a legit source of information for the public and anything that I put out now will be an extension of what the company itself, so it calls for much more careful consideration, not only in the content of my post but also my public image- all needed knowledge for the digital-age professional


The poster that was available for the public


 



Thursday, October 19, 2017

LAUAN502 : Rooster Teeth and RTX London


The weekend on the 14th and 15th of October saw me travelling down to London for RTX, a convention held by RoosterTeeth whom I am working with on a animated series- In short, it was the most surreal weekend I've ever experience. Being a fan of the company for ages, it was already great honour that I got offered a fully-paid position on their new show and a large one at that ( concept design for all the characters) , it was even more exciting to get exclusive access to the convention and panel. When there, I got to meet Mr Gray Haddock , head of animation of RT who I've been speaking with closely for work, and also another concept artist , Gavin Manners working from Brighton. It was really interesting to hear his story going from interior designs to character design just recently and also his process of making a character ( which utilise alot of 3D elements ). More than that , I get to see for myself the 1st trailer for the show and see the impact it made on the audience, which was a major boost in inspiration to keep going. It goes to show, beside getting paid and all that , what sets artists out from other profession is seeing how much their work gets to influence the life of ordinary people and in turn , how their passion fuel the creative drive of his/her work. Oh and the cosplay was all very nice 

The series I'm working on 


Thats me ! (Asian dude) 



Thursday, October 5, 2017

LAUAN502 Study Task 1: Who am I ?

Things I've learned so far :

- Comprising different elements in an animation
- Basic 3D animation
- Interesting character movement
- Storyboarding and shot set-up
- project management

Things I want to know more :

- 2D action scenes and fight scenes
- 3D and 2D intergration (2D overlayers)
- Greyscale painting and thumbnailing
- 3D characters sculpting
- Lighting and VFX

Things I'm strong at :

- Illustration/ painting
- Composition
- Setting moods in picture
- Character design
- perspective in scenes



Things I want to improve :

- 2D animation
- Grey scale painting
- Character turnarounds (2D)
- Anatomy
- Colour palette and lighting

Practitioners that interest me :

- Shinkai Makoto (film director)
- Hayao Miyazaki (film director)
- Testuya Nomura (Game designer-Final Fantasy )
-Akihiko Yoshida (Character artist )
-Studio Ufotable ( animation studio)



Websites/Online resource :
- Artstation
- Cuberbrush
- Skwigly
- Youtube ( multiple channels )
- The living lines library