However, Paperman , the Disney Oscar-winning animated short demonstrate new potential for 2D animation , in which it combines the practicality and efficiency of 3D CGI with the aesthetic of 2D , with the final result feeling very much like a beautifully hand-drawn feature. To explain it simply ( and big emphasis on "SIMPLY"), it uses a specialized software called Meander that uses the guide of 3D models and CGI, and construct the 2D lines directly on top of it , using custom technologies that calculated the spaces between each each key frames and automatically draw in-betweens , while keeping to the 3D guides, therefore creating depth and dimension( so Maya + rotoscoping + Flash , you could say ). But a better explanation should come from this example video of it :
Realistically though , the experimental nature of this software means that its still far from being able to produce a full-length feature. One can argue that doing both 2D and 3D at the same time takes much more effort than doing either individually , therefore making it even more unsuitable for commercial purposes. With that said though , it is still interesting to see what kind of development could come from this, and personally the aesthetic of combining 2D and 3D that we not only see in Paperman right here, but video games like Zelda the Windwaker, or anime like Ajin and Berserk really interest me , who is very much a 2D-focused animator
Paperman (audio is not original )
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