Friday, October 21, 2016

Who am I? why am I here? What do I want to learn?

"This is like the interview all over agin" - Me, 2016

Why you chose to study on this programme?

.Well to start out , I did have a specific interest in mind before going into animation , that is I'm very much interested in creating stories, concept arts and character designs. Up until now , I have done a variety of fan arts for the characters that I like, mixing them with other characters or putting them in a different environment , which often turned into creating new looks, armours, clothing,....for them, that's when I really started recognising my interest in design and it was really the thing that got me into not only animation but art in general
. On a more logical note,the animation course covers a wide range of skills that can be applied in many other fields beside animating it self ( storyboarding, visual effects, advertising,...) . Hence it will allow me to be more flexible with career choices in the future, which would be excellent to say the least
. Also, the course takes advantage of a wider range of industry-standard softwares and hardwares than other course, hence I can start familiarising with them sooner. Especially the essentials like Photoshop and Maya
. On the side note,my personal interest in anime and other types of animation inspired me to aim to take part in such kind of production
. Moreover, Animating in general is one the most team-oriented forms of work, so it would allow me to experience the kind of environment that I'd would one day be in and improve my social and critical skills, it would also open me more to other forms of practices that I had not known before

  
some of my digital designs


During my time here:
. First off , I'd like to learn every details of basic 2D Animation, since, based on my substantial experiences in digital art, would be my main area of focus.
. However , with the rise of Pixar and CGI in gaming, I'd like to start getting use 3D animation as well , since it would expand my career potential significantly.
.But more than anything, I'd like to learns the step behind the creative process that comes before the production like storyboarding , concept arts , characters,...as it is the are I'm most confident and most interested in
.As a bonus , I'd like to gather more knowledge on other forms of animation such as stop-motion.
.And finally , learning to work in a group ,be able to organise my work and managing deadlines are all important skill sets that I'd like to improve more.


What skills do you think are your strengths?
. My most notable skill would probably drawing skill itself , both traditionally and digitally , as I've been doing art for a very long time.
. I specifically specialised in digital art, so I have a basic understanding of the different tools that are involved in it, ( especially in lighting) which would help alot in my studies.
.Learning from the environment I was raised in, I see myself as extremely organised and I always try to be as efficient as possible.
. My ability to advertise myself to some extent is also a good skill set, as I've over the time gain a substantial audience for my digital artwork on social media.
. My real world experiences doing commissions and group projects can also help my professional skills as I develop my work

          
digital and traditional portraits


What things that you want to improve? 
. First off , I'd really like to improve my Photoshop skill, as at the moment , years of using Paint tool SAI have rendered me disoriented when it comes to the much wider and more powerful CS6.
.Another good skill to improve is my traditional animation and drawing skill , going back to pencils and pen.
. My team working skill , although not bad , can always be improve, which come with the benefits of making new people.
. My organisation and time management is a major skill that I'd like to improve, as I have noticed my artworks take up way too much time.
.And the final thing would be my analytical and critical skills, as I need to start getting more used to reading materials outside of class.



What ways you will evaluate your progress?
. There's a funny thing that I learned when doing digital art, that is to never compare your work to others, as people have different styles and artistic views. But in an environment like animation, where there is a standardised, albeit not enforced, system of working, I think its not a bad thing to evaluate yourself by comparing the work that you do to other animators, especially working animators in the industries as they can give you insights on what the new trends and techniques that you yourself can apply the classroom. However , it does not mean you as student have to reach their level early on.
. On the other hand , comparing the stuff you're doing right now to what you did past is a good way to see the improvements that you have made.
. Let other students and teachers critic your work, and also critic their work following the guide lines that have been presented during the storyboard crit, as discussion and exchange of knowledge can lead to improvements
.Test your skills through your own means , for example , try to do a speedpaint to see how has your time management skill improved, or do a larger , longer animation if you feel that you animating skill has improved  
.Breaking up a big goal into many little tasks throughout the day and see how fast , and how good you can do them 

                                               
speedpaint I did in 2 hours , which would have taken me way longer 5 months ago

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