Tuesday, March 26, 2019

Study task III - Professional contact - Additional :

Along with Erin, I made attempts to contact other professional working at RT as well, one of them being Michael Pedro - art director of the recently released Gen:Lock and concept design who have worked on major titles such as Halo and Doom. I only briefly interacted with Michael through our share contributions to Gen:lock (especially with me working some designs that are base on Michael's and vice versa) so it would be good to pick his brain further on his experience and practice.


 



 Another RT employee I attempted to contact was Melanie Stern, Lead animator for the latest RWBY volume. Considering the excellent quality of the animated sequences in the new volume, I'd definitely want to get some insight from her about the process of achieving it !!





Outside of RT, I'm also trying to contact AnhDang, who works as a concept artist at Blizzard, designing skins for characters such as from Overwatch. Being not only a character designer as well but a massive fan of Blizzard and their design aesthetic, Anh is certainly a persona I'd like to get some info from about working in the studio as well as other technical knowledges regarding design.



Monday, March 25, 2019

Study task III - Professional contact - Erin Winn

Another professional that I reached out to over the past week was Erin Winn - A lead concept artist working at Rooster Teeth studio - a company that had been a major pillar of influence for my art journey. It was a very informative experience as I when I had work with RT, I've only exchanged some files and work on the company's server and didn't actually have the opportunity to talk to her. As such, this conversation has helped me to learn a lot more about her art journey, as well as the knowledge she has gained working as a character designer for major productions like RWBY and Gen-lock ( which is the area I'm very much moving towards).



It's quite funny then to learn that we shares a few similarities in terms of our professional aspirations. We're both are majorly inspired by Yoji Shinkawa's work on the Metal Gear solid series, and both of us wanted to go into Game studios. RT was her only animation studio application, and she's been with them ever since !

Undoubtedly though, the most important part was learning about her experience in working on projects, as well as Rooster Teeth working pipeline. Even though I have actually experienced working in the company's production and thereby have a pretty clear idea of how it works, its much better to get a point of view from someone who has a more broader role, as well as a longer history with the company than you.




This is really good to see with RT, as in the context of mental health being an ever increasing concern, especially in production companies where there's a culture of crunch time and tight deadlines, It is nice to know that the company makes an effort to avoid it !. 

Then, I picked her brain on what she found was the most challenging aspect of character designs.

This is all very insightful and it makes me really happy then about my decision to choose animation as my degree, as the experience working in uni animation projects certainly reflects what she said above and as a result,  prepares me better to tackle the challenges that she faces, and what I might as well.

And finally, I took advantage of the opportunity to ask her review my portfolio, which her feedback was more than encouraging and helpful in setting a direction for me to work on bettering it.









Wednesday, March 20, 2019

LAUAN602 : Studio Brief 2 - Part 2 : Visual Identity

Having already created my logo since last year, it was just the case of refining it down ( which itself was very minimal as I really like the design already) and applying it across different media. This includes my letterhead, invoice, contract and business card.

LOGO
version designed for horizontal orientation 


Version for vertical orientation 


digital application



Letterhead. 

Invoice template 

My thinking for much of this was clean and simplistic , as to make it look as professional and slick as it can be, and overall I think I've achieved that quite well 

LAUAN602 : Brief 2 - Part 3: Promo pack





I'm pretty happy with this introduction, as I think it's short, concise and explain all the key info that any potential employer would like to know. 




Business card template 

Tuesday, March 19, 2019

Study task III : Professional contact - Kirarito Inc

I recently made contact with representatives from Kirarito Inc, who discovered my portfolio on Artstation and is interested in establishing a working relationship with me. After a little searching through their website, I found out that they are a major outsourcing agency for Japanese game publisher. This is quite exciting as my style would undoubtedly fit in the Japanese game market much better, which in turn may yield more business opportunities than compare to West. Overall I'm looking forward to what can come from this contact !



LAUAN602 : Studio Brief 2 - Part 4 : Online presence

Thanks to my extensive background in doing fanarts , I've built up a significant online presence over my time here in university. On top of that, I've also developed a method of multi-layer posting that funnels audience toward a particular destination, mainly my Patreon, where it can enhance my earnings, as well as push my art to a much wider audience.

As of now, the main sites I use are :









https://www.instagram.com/dishwasher1910/